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Recording

The Best Voice Over Coach is… Your Ears!

June 13, 2011 by Dan Friedman

home studioRecently there was a post on the Voice Artists United Facebook page that discussed coaches. The talent (who I do not know) wrote that he was discouraged by some comments that his most recent coach had made. At the time I write this, the post has 48 comments with some very popular names in the industry weighing in.

Don’t let the title of this article fool you. Getting some VO coaching is critical to your career. At a minimum, good coaches teach breathing, script construction, industry terminology, how to take direction and the mechanics of different styles and deliveries. They should also be teaching microphone technique, basic equipment needs and (hopefully) studio etiquette. Many coaches offer additional instruction on other topics related to voice over such as marketing, basic audio recording and audio editing. Coaches provide encouragement, direction and might even be able to get you a gig or two.

Voice coaches can be many things and their role and importance in your career can change as your career grows and progresses. The most important job of the coach is to be completely honest when evaluating your abilities and offering feedback. This feedback is important. But, at some point, you have to learn to hear “it” for yourself. The truth of the matter is, you have the best coach with you at all times… your ears.

Voice over coaches are indirectly trying to get every student to open their ears and truly listen. Learning to hear the differences and nuances in attitude, style, pacing, inflection, emphasis, amount of smile, etc. is, in my opinion, the real secret to doing voice over well. Almost anyone can learn to do these things with their voice if they are aware of what to do and practice doing it. However, being able to hear the subtle nuances of your delivery is what enables you to stop simply playing with words and allows you to become the communicator that every serious voice talent should work toward becoming.

Coaching deliberately teaches the techniques that get the brain, mouth and voice working together to physically do what needs to be done. But many voice talent fall short by failing to truly engage their ears. This is one reason why so many voiceovers are pieced together line by line by the engineers, whose job it is to use their ears everyday. While this is common in today’s world of fast digital editing and even clients have gotten comfortable working this way, this is not exactly how it is meant to be.

You have two ears and one mouth to remind you to use your ears twice as much. Record, read, playback, listen, adjust accordingly and do it over and over again. Learn to use your ears, use them purposefully and over time you will learn to trust them. You will know immediately what is working and what isn’t. You will learn to fine tune and self-correct. While you may still want to get professional voiceover coaching from time to time, for the most part, you will be your own coach. You will no longer need to feel discouraged by harsh critiques, or pay someone to give them to you. Instead you will get paid to take direction and be proud of the great work you’ve done for your clients.

Filed Under: Voiceover Tips & Advice Tagged With: 4VO, Dan Friedman, home studio, microphone, Recording, sound4vo, VO, VO coaching, voiceover

Your Room and You

May 9, 2011 by Dan Friedman

studio, home studioWhile there are many elements to producing great voiceovers, few are as important as the room you produce them in. While it is important to carefully evaluate the sound of your room when it is completed, there are some basic things to consider in the beginning that will help ensure your space will sound great in the end. Here are some quick tips on choosing and creating your VO space.

Location
The space you choose should be a quiet place. Basements can be a good choice because they are often underground. Upper levels can also be a good choice because they are free from noise overhead. Spaces in your home farthest away from roads or other sources of outside noise are ideal. Begin by picking the right location based on what is available to you, and you will be off to a good start.

Size

You need a space that is comfortable and capable of containing you and your equipment. At a minimum you need room for yourself, a microphone, microphone stand and a copy stand and/or computer monitor. You may also wish to have a chair and some of your equipment in the space with you (the quiet pieces only please).

Dimensions

It is important to consider the dimensions of your room. Because of the way sound travels, square rooms are bad. Ideally the dimensions will be different or not evenly divisible by one another.

Sound Proofing

In a home studio setup, it can be difficult to completely keep outside sounds from entering your recording space. This is why choosing the best location is critical. If you are building your space, you’ll want to isolate it as much as possible by separating it from the rest of your structure. Using double thick walls, creating air-gaps between walls and floating the floor are commonly used methods. Think of it as building a room within a room.  If you are simply creating a space or using a prefabricated “voice booth”, keep it away from noisy household equipment and keep all of your noisy studio gear (anything with a running fan) outside of the room and away from the voicing area.

Acoustic Treatment

Treating the acoustics within your space is the final step. There are many products on the market that can help you with this or you can create your own. Acoustic foam panels of various sizes, thicknesses and shapes are just one of several options (panels made from mineral wool fiber covered in burlap are my personal choice.) Whether you are using pre-cut foam, buying other acoustic control materials or creating your own acoustic panels, the thickness of the panels determines what frequencies they work best to control. To tame bass or low frequencies you need thick panels, usually no less than 6 inches thick. For mid range and higher frequencies 2 and 3 inch thick panels will usually do the job. Absorbent materials and varied surfaces (such as pyramid or triangle shapes on foam) help to reduce reflections that cause a room to sound reverberant.

Location, size, dimensions, soundproofing and acoustic treatment are the fundamental considerations. This article is meant to get you thinking about these elements as you work on your voiceover recording space. For more in-depth information about room acoustics and sound treatment I recommend the following links:
Acoustics101.com
GIKAcoustics.com
RealTraps.com

For more information about sound and how it relates to your voiceover career check out: Sound Advice – Voiceover From An Audio Engineer’s Perspective.

It is important to understand that effective sound control requires that you utilize space and use materials that have mass. While there are several products available that wrap around your microphone or even you and your microphone, none of these are as effective as treating the room you are in properly. If you are serious about your career in voiceover you will get serious about your room. Other than your voice, nothing is more important to your sound than your recording environment.

Filed Under: Studio & Gear Tagged With: 4VO, acoustics, Dan Friedman, home studio, Recording, sound4vo, VO, voiceover, voiceover book

Audio Terms and Definitions

May 3, 2011 by Dan Friedman

Dan Friedman, microphoneGood communication is a key to success in all relationships. Often miscommunication and misunderstandings between people occur because they simply don’t know how to “speak the same language”. I’m not talking about the difference between English and Chinese. I’m talking about technical audio terms. In the business world, nearly every type of business, has a name for everything they do. The recording and voiceover world is no different.

In an effort to overcome the “language barrier” that often exists among engineers, directors, clients and talent, my friends and I have put together a glossary of voice over studio terms that everyone in this business should know.

While individual studios and production companies may also have unique terminology that is used internally, this list will provide you with key terms that are fairly universal throughout the industry.

Enjoy!

AUDIO TERMS and DEFINITIONS

ADR – (Automated Dialog Replacement) Also referred to as ʻloopingʼ. The process of replacing a voice over for an on-camera talent.

Compression – The use of an audio processor to control audio dynamics (loudness and softness) on a piece of audio. It can be arcoxia 90 applied to individual parts as well as to an overall production.

Data compression – Process designed to reduce the transmission bandwidth requirement of digital audio streams and the storage size of audio files.

De-breathing – The process of removing all breaths from a vocal performance.

Editing – The process of removing unwanted portions of audio, leaving only the portion that will be used in the final production. May or may not include de-breathing.

Equalization (EQ) – The use of an audio processor to manipulate the frequencies that exist within all sounds heard by the human ear.

Audio File Formats – Common uncompressed audio file types used in audio production are: AIFF & WAV. Compressed audio files are typically MP3.

ISDN – Integrated Services Digital Network – A communication standard allowing the transmission of voice (as well as video and data) from one studio to another over telephone lines in high speed, digital quality and with great fidelity.

Limiting – The use of an audio processor to keep audio from exceeding a certain level or threshold as determined by the engineer.

Maximization or Maximize – A mastering process that includes the use of an audio processor to bring audio up to a maximum level as determined by the engineer.

Mix – A fully produced, finished or broadcast ready audio presentation that may include voice, music, sound effects, all necessary processing and maximization. Usually provided in stereo unless the final format is mono only (such as a phone system)

Mixing – The process of manipulating and combining multiple audio signals or elements to create a final audio production or mix.

Noise – Any sound that is undesirable or unwanted.

Normalize – To increase or decrease audio levels to a fixed point based on the peak point or RMS equation.

Processing – Any alteration of raw audio through the use of audio tools such as compression, equalization (EQ), maximization, or time- based/space-based effects (i.e. – delay or reverb).

Raw Audio – Any recorded audio that is unedited and unprocessed. Delivery of “raw audio” means to provide clients with audio exactly as it was recorded.

Reverb – A space/time based effect that simulates an environment. All environments have an effect on a sound within that environment.
Example: A voice heard in a stadium sounds different than a voice heard in a closet. Reverb can be used to simulate the sound of both environments. Some people refer to this as “echo” (IMPORTANT NOTE: the use of reverb is very dependent on an overall production and therefore is rarely added unless a full mix is being produced).

Sample Rate/Bit Rate – Essentially the amount of digital information used by the computer in the creation of an audio file. The higher the rate, the higher the supposed quality of the file. However, beyond a certain point (for most people above 44.1kHz/16 bit) the difference in sound quality is undetectable. Therefore, the need to obtain/verify this information becomes necessary primarily for compatibility among files or systems.

44.1kHz/16bit = CD quality audio

48kHz/16bit = Video standard for audio

Slate – A recorded audio cue that identifies the audio that follows. Generally stated as, “take one (followed by the recorded VO), take two (followed by the recorded VO) take three…” etc.

Stems – Individual elements of a mix provided separately. Voice, music, and sound effects provided as separate files instead of combined in a full mix.

Takes – A separate file of recorded audio. Each take is identified by a separate file name and a slate.

Time Compression/Expansion – An electronic process using an algorithm which leaves the pitch of the signal intact while changing its speed (tempo)

Filed Under: Audio Production, Voiceover Tips & Advice Tagged With: 4VO, home studio, Recording, Sound Advice Voiceover From an Audio Engineer's Perspective, sound4vo, VO, voiceover, voiceover book, voiceover recording

Why? Ask and Answer This Simple Question

April 20, 2011 by Dan Friedman

studio microphonesWhy am I writing this blog post? Because I want to remind you to take the time to stop and consciously ask yourself, “why?”.  “Why?” is a question that we often forget to ask ourselves as we go about our day or do our jobs. Typically, we either know the answer (or think we do) based on past experience or we simply do what we always do out of habit. We also have a tendency to do things because someone told us to, but without asking ourselves why doing what they said is the right thing to do. Taking the time to ask and answer this simple question can be very enlightening. It can also help you make better decisions about gear, deliveries, production and maybe even your life… but today, we’ll just focus on your career.

If your shopping for new gear ask yourself:

Why do I need new gear?

Why am I considering this microphone?
Why do I like this mic preamp?

If you’re in the booth reading a script ask yourself:

Why am I using this emphasis or these inflections?
Why is this the direction that has been given?
Why is this the right delivery?

If you are doing editing and production ask yourself:

Why am I using several compressors, 2 EQs and a limiter on this channel?
Why does this take sound better than that other one?
Why will this music bed work better than another one?

If you are directing, writing or preparing for a voiceover session ask yourself:

Why is this the right voice for my production?
Why don’t I try reading this out loud and use a stopwatch to see if it fits in time?
Why is this talent taking 42 takes to read my :05 tag?

Sometimes the answer is obvious and you can answer the question of “why?” easily. Sometimes it leads to more questions. Either way, taking the time to consciously ask often produces more definitive answers and ultimately greater awareness. While we rarely stop and take the time to ask ourselves this most basic question, doing so can often change the way we look at what we do and how we do it. It keeps us thinking, growing and improving. Why would anyone question that?

Filed Under: Voiceover Tips & Advice Tagged With: audio engineers, Dan Friedman, microphone, Recording, sound advice, VO, voice, voice over, voiceover

Room Acoustics Series… Thanks Recording Magazine

April 19, 2011 by Dan Friedman

Recording Magazine sends out a newsletter to its subscribers every few weeks. The newsletter is (coincidentally) titled “Sound Advice” and this month it features the first in a series about room acoustics. As you will read, room acoustics is one of the biggest concerns for Recording Magazine readers. I know that this is also a big issue for those of you in the voiceover world. So, I asked permission to reprint this newsletter (and will ask to reprint the others in the series as well) so that those of you with home studios can also benefit from the information. I want to personally thank Brent Heintz, VP/Associate Publisher for granting permission, allowing me to share this great information with you.

Please visit Recording Magazine‘s website and their Facebook Page.

Skip ahead to Part 2, Par1 3, Part 4, Part 5, Part 6, Part 7, Part 8.

Here is the newsletter:

Welcome to Sound Advice on Acoustics! In a recent survey of our readership, the number one answer to the question, “What do you feel most limits the quality of your home recordings?” was “Room acoustics.” There’s a lot to learn about the subject of acoustics, and the more you know, the more tricks you can master to get your room sounding its best.

New York-based producer/engineer Joe Albano brings us the first installment of a multipart primer on acoustics to get this newsletter started, and over the coming months we’ll bring you all kinds of useful information on acoustics! Here we go…

***

We’ll start our look at acoustics by briefly reviewing the basics of how sound works.

Sound is created by vibrating objects like guitar strings, drum heads, vocal cords, or loudspeakers; it travels through the air in waves. The waves are alternating areas of higher and lower air pressure; everything we do to control the sound of a room boils down to managing what happens to those waves as they move around the room.

When we talk about a sound wave or audio signal, it has some properties that we’ll need to understand.

1. There’s its amplitude (what we perceive as “loudness”). This is measured indecibels or dB. The decibel is a relative measure of loudness, and needs a reference point to have an absolute value (we talk about 0 dB Full Scale in digital audio all the time, for example). In acoustics, we’re usually talking about dB SPL or Sound Pressure Level, from the threshold of human hearing at 0 dB SPL all the way up to very loud sounds above 100 dB SPL.

2. There’s its frequency, or how many times per second the wave compresses air; it’s measured in wave cycles per second, or Hertz (Hz). We say that the A above middle C has a frequency of 440 Hz.

3. There’s its waveshape. All sound waves are made up of a combination of basic simple waves called sine waves. There’s the lowest frequency wave, thefundamental, and then a mix of higher-frequency information blended into it calledovertones. Every sound has a different blend of overtones over time; that’s what makes a flute playing a C sound different than a horn or guitar playing the same note.

Some overtones are multiples of the fundamental—if the fundamental is at 55 Hz, there may be overtones at 110, 220, 440, etc.. These overtones are called harmonics. Other overtones are inharmonic, without this clear relationship to the fundamental. We hear them as clangorous or noisy, like the attack of a ringing bell or the chiff of breath on a flute.

4. There’s its wavelength… how long a distance you can measure between the start of one wave and the start of the next. This is a really important property, because how a sound wave “fits” into a room has a direct bearing on how loud or controllable it is!

We can calculate the wavelength of any wave if we know its frequency and its speed; this applies to light waves, sound waves, any kind of wave. The formula is simple:

Speed = Frequency times Wavelength, so Wavelength is Speed divided by Frequency.

Now, we know the speed of sound in air at sea level; it’s 1130 feet per second (fps). So a sound wave’s wavelength in feet equals 1130 fps divided by the frequency in Hz.

Here’s a couple of examples: A low E on a guitar has a fundamental frequency of 82 Hz; its wavelength is 1130 / 82 = 13.8 feet. That’s a pretty long wave. Compare that with the highest C on a piano. Its fundamental frequency is 4000 Hz, so its wavelength is 1130 / 4000 = 0.28 feet, or a bit over 3 inches: a much shorter wave.

So, as you can imagine, when we play back music on loudspeakers or have a set of instruments playing in a room, there are all kinds of waves bouncing around at all kinds of wavelengths. When two of them happen to line up so that a high pressure area of one is at the same place as another high pressure area, the overall pressure will be still higher, i.e., the wave will be louder. And when two of them line up so that a high pressure area of one is at the same place as a low pressure area of another, they’ll partly cancel out and the wave will be softer.

In other words: in any given room where there’s sound, certain frequencies will be louder than you think they’d normally be, and certain frequencies will be softer. The room won’t be accurate in representing the actual sound being played, and if you track and mix in such a room then play your music back elsewhere, it won’t sound the way you think it should. Presto: you now know why acoustics and sound control in rooms is so important!

Next time, we’ll start to look at how these properties of sound combine to create real-world acoustic problems. See you then!

Filed Under: Audio Production Tagged With: audio engineers, Dan Friedman, Recording, sound advice, studio, VO, voice over, voiceover

Is Creativity in Commercials Making a Comeback?

March 11, 2011 by Dan Friedman

For a long time, I’d say the last couple of years at least, it seemed that there was a lack of creativity in commercials. The vast majority of scripts I was recording, mixing, or voicing were simple voice and music spots. Lately though, I’ve noticed more dialogs as well as scripts with interesting scenarios and an abundance of clever lines. To all of the writers and ad agencies out there who are responsible for this… let me express my gratitude. What a welcome change!

Every single aspect of this great business gets even better when creativity is injected into the process. Recording sessions are more fun as talent get to interact and react in response to one another or their lines. Mixing is more fun with greater opportunities for sound design. Most importantly, the spots are more interesting and attention-getting when on the airwaves. Naturally, the concept must be well executed, but that is for another article. I don’t think I’m out of line by suggesting that nearly everyone prefers to listen to a compelling or clever story rather than be told what to do, or worse, shouted at (just ask my kids).

During the last several weeks I mixed a spot for a bank that placed a character in a silo to demonstrate that people can truly do their banking from anywhere. I voiced a spot that included clever and relatable lines in response to a kid who couldn’t stop asking, “why?” I’ve worked on a hospital spot where a husband took the lead in helping his wife prepare for surgery. These are just a few examples out of many. While I haven’t done any scientific studies (although there probably are some), I’m convinced that people are more likely to turn up or tune in to a commercial if it offers more than just price points and deals. The VW commercial that premiered during this year’s Super Bowl is a perfect example. It is cute, it is compelling and it tells a story (okay, so it does not include voice over… nothing is perfect).

Today’s technology makes sound design easier and faster than ever. Therefore, creativity doesn’t have to cost a lot more. As a VO engineer and producer I love creating a scene with sound. As a voice over talent, I love to communicate the unspoken messages of a script just as much as the spoken ones. I don’t know of any producers or voice talent who would not prefer to fully utilize the skills they’ve developed in their craft. My guess is that, if you are a writer, being creative and clever to effectively communicate a message is equally rewarding. So, to those writers out there who are bringing creativity back… thank you! I encourage you to keep it up and I look forward to helping you and your clients sound great.

Filed Under: Sound4VO News Tagged With: audio engineers, creativity, Dan Friedman, mixing, Recording, Recording sessions, sound design, voice, voice over, voiceover

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