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Studio & Gear

The Anatomy of Three Voiceover Home Studios – Part 2

March 8, 2013 by Dan Friedman

It is as simple as this… if you want to work in voiceover, you need a home studio. I know it seems hard to believe, but it is true; the days of being chauffeured around from studio to studio where you talk for a few minutes and line your pockets with cash are long gone… and have been for years. More recently, the need for racks filled with expensive magic audio boxes has also become unnecessary. Today, with nothing more than a USB microphone and an iPad, you can be recording high quality audio in no time.

Well… sort of.

In this installment, of what will be a three part series, I’ll discuss the second of three types of voiceover recording setups. Each setup will cover reasonable price ranges that will, at a minimum, be capable of providing an acceptable level of quality as well as varying degrees of flexibility. A professional working voice talent could easily own all three of these setups at different points in their career, or even use any one of the three interchangeably with the other two. With proper planning, the smallest, most portable and least expensive setup can easily grow with and become an integral part of the most comprehensive and expensive setup.

While these setups are different, there are at least two common denominators that will remain constant. They are, and always will be, the two most important factors in your sound and your success… you and the space in which you record. The cheapest setup can sound great (or at the very least… useable) with an amazing talent, performing in a great sounding space. A great performance on expensive equipment can be useless in a noisy or terrible sounding space. Keep that in mind as we explore the following VO setup.

Voiceover Recording Setup 2

For recording setup two, rather than going with a tablet (which was discussed in The Anatomy of Three Voiceover Home Studios Part 1), choose a high quality laptop computer.

Personally, I believe that this setup is the one everyone needs at a minimum. The tablet based recording studio is very limited when it comes to choices and flexibility. Going with a laptop, rather than a tablet, opens up a world of possibilities. With a laptop computer you’ll get far better: storage capacity, ease of use, compatibility with hardware interfaces, including both USB and firewire, and access to most all of the DAW options (depending on which OS you choose). The flexibility alone is well worth the additional cost. The computer is the foundation of your studio. So, no matter what level you are at, spending the most money here is always well worth the added investment.

When using a full featured computer, the world of available interfaces increases dramatically. You can use USB interfaces or upgrade to the faster firewire or thunderbolt options. Most interfaces in this category offer preamps and phantom power, and many have multiple preamps. For this studio setup, I’ll assume that you’ll still want to keep it portable. Therefore most of your options will fall between $150 and $750.

Having at least two inputs on your preamp/interface allows you to add another key component to your studio… the phone patch. The phone patch allows you to pipe in a client/director to your headphones and receive direction live during a session. Most phone patch devices are designed to work with land lines but the JK Audio Daptor 2 works with cell phones. This is a bit more practical since many people are abandoning their land lines.

While recording, even on a powerful laptop, it is good practice to close other applications on your computer and use only those that are most critical to getting the job done such as your DAW, interface control panel, etc. Its not recommended that you surf the internet, talk on Skype and manipulate Excel spreadsheets while simultaneously recording audio (like you would want to work on a spreadsheet… HA!). Attempting to multitask in this way is not only difficult for you, but can make it possible for erroneous sounds, possible anomalies and errors to sneak into your recordings. For this reason, it is still very useful to add a tablet into your studio setup.

With a tablet, there are many useful apps that you can easily incorporate into your workflow including apps for reading and editing scripts (no more paper), timers/stopwatches and communications apps such as Skype. Perform these peripheral tasks on your tablet while recording and editing on your laptop.

Besides being far more flexible and overall easier to use, there is also at least one area for cost saving that is available by choosing a laptop. While a comprehensive and full featured DAW is recommended, Audacity software is FREE and available for both Mac and PC. Compared to most DAW’s, Audacity is a bit “clunky” in its operation. But, it is capable of doing most recording, editing and even processing tasks that are important to a voice talent. Another consideration is that many hardware interfaces come packaged with DAW “lite” versions. Not only are they capable of performing critical recording and editing tasks, they are also a great introduction to the full versions of the software.

Itemized estimated costs:

High quality laptop w/OS and basic software – $1200
DAW – $0 – $500 (Audacity and “lite” DAW software = $0, full versions = $500)
USB/Firewire PreAmp-AD/DA Converter – $150 – $750
Standard LDC microphone – $300
Phone patch – $175
Headphones – $100
Cables/adaptors – $50
Heavy duty microphone stand w/boom – $150

Setup 2 cost = aprox. $2125 – $3225

Add a tablet for an additional $550 (If you started with setup one and are adding components… you’ll already have a tablet).

In the final installment of this three part series, the sky is the limit! I hope you’ll check it out.

Filed Under: Studio & Gear Tagged With: Dan Friedman, home studio, sound4vo, voiceover, voiceover book, voiceover recording

The Anatomy of Three Voiceover Home Studios – Part 1

February 7, 2013 by Dan Friedman

It is as simple as this… if you want to work in voiceover, you need a home studio. I know it seems hard to believe, but it is true; the days of being chauffeured around from studio to studio where you talk for a few minutes and line your pockets with cash are long gone… and have been for years. More recently, the need for racks filled with expensive magic audio boxes has also become unnecessary. Today, with nothing more than a USB microphone and an iPad, you can be recording high quality audio in no time.

Well… sort of.

In this installment, of what will be a three part series, I’ll discuss the first of three types of voiceover recording setups. Each setup will cover reasonable price ranges that will, at a minimum, be capable of providing an acceptable level of quality as well as varying degrees of flexibility. A professional working voice talent could easily own all three of these setups at different points in their career, or even use any one of the three interchangeably with the other two. With proper planning, the smallest, most portable and least expensive setup can easily grow with and become an integral part of the most comprehensive and expensive setup.

While these setups are different, there are at least two common denominators that will remain constant. They are, and always will be, the two most important factors in your sound and your success… you and the space in which you record. The cheapest setup can sound great (or at the very least… useable) with an amazing talent, performing in a great sounding space. A great performance on expensive equipment can be useless in a noisy or terrible sounding space. Keep that in mind as we explore the following VO setup.

Voiceover Recording Setup 1

The first setup is the most basic and least expensive. It isn’t the most convenient to use as a permanent solution but, if you are on a really tight budget, this setup will be enough to help you get your feet wet. If all goes well, this setup could someday be used as your remote recording rig. It consists of a tablet (or iPad) with recording software and USB microphone (option 1) or large diaphragm condenser (LDC) microphone and a separate USB preamp combined with an AD/DA (analog to digital/digital to analog) interface (option 2).

Recording and editing capability as well as the ability to send large files is critical. On your tablet, you’ll need to install a DAW (digital audio workstation) such as Twisted Wave, Auria, Cubasis or another highly functional DAW. You’ll also need dropbox or a similar application to store and transfer your files. While there are free recorders listed in the app store, Twisted Wave is only $9.99 and when compared to the questionable reliability and capability of the free apps, it is well worth that small price. For even more capability, Auria and Cubasis are near full functioning DAW’s at a cost of around $50.

The most important considerations with any of these apps, and this setup, is compatibility with your hardware. More specifically the USB microphone and/or USB interface you intend to use. It is important to research which interfaces are known to work (or not work) with the various DAW’s and also whether the tablet itself is capable of working with these devices. Keep in mind you may also need additional adaptors to connect everything. In the case of the iPad for example, a USB adaptor is needed to plug in a mic or interface.

Itemized estimated costs:

– Tablet/iPad – $550
– DAW – $10 – $50
– (Option 1) High quality USB microphone – $200
– (Option 2) USB preamp-AD/DA converter – $150 + LDC microphone – $300
– Headphones – $100
– Cables/adaptors – $50
– Heavy duty microphone stand w/boom – $150

Setup 1 Option 1 cost = aprox. $1100
Setup 1 Option 2 cost = aprox. $1350

Option 2 is the preferred option because it allows more possibilities for future growth and offers many more options when choosing a microphone that works well with your voice.

While this setup is highly portable, simple to use and reasonably priced, for just a few hundred dollars more you can seriously increase your capability and flexibility .

I’ll discuss setup number 2 in my next installment.

For more on sound and studio equipment for voiceover, check out: SOUND ADVICE – Voiceover From an Audio Engineer’s Perspective

Filed Under: Studio & Gear

Thank you Voicebank!

November 26, 2012 by Dan Friedman

Big thanks to Colleen at Voicebank for this nice post on the voicebank blog!

http://blog.voicebank.net/quality-of-the-recording-for-voiceover/

Filed Under: Sound4VO News, Studio & Gear

Recording Magazine’s Acoustics Series – Headphones vs. Monitors – Part 4

August 10, 2012 by Dan Friedman

Recording Magazine sends out a newsletter to its subscribers every few weeks. The newsletter is (coincidentally) titled “Sound Advice“. This is the 4th installment in the series on headphones and monitors. I asked permission to reprint this newsletter (and will ask to reprint the others in the series as well) so that those of you with home studios can also benefit from the information. I want to personally thank Brent Heintz, VP/Associate Publisher for granting permission, allowing me to share this great information with you.

Please visit Recording Magazine‘s website and their Facebook Page.

Voiceover usually deals with a singular signal (your voice) and therefore it is typically mono. However, the importance of space and spatial recognition cannot be overstated. By their very nature, how you hear headphones and monitors greatly effects how you hear yourself and your ability to interpret what you hear.

So… please enjoy this installment from Recording Magazine’s Sound Advice on Acoustics.

 

Welcome back to Sound Advice on Acoustics! For the past few months, we’ve discussed the ins and outs of using headphones for critical listening and monitoring. Now Robert Auld tackles a difficult final question: How do you choose, from all the models on the market, the headphones that will work for you?

***

To start with, we could try measuring headphone performance in a laboratory setting, much as any manufacturer does. This is both easy and difficult. The easy part is placing the headphones on the ears of a measuring dummy (such as the Head And Torso Simulator by Bruel & Kjaer) or onto a specially designed coupler or artificial ear (the B & K type 4153, for example). You then run test signals through the headphones, they are picked up by the microphone(s) in the dummy or coupler, and you have your test data.

The hard part is deciding what the test data mean.

One problem: the dummy ears or coupler are meant to simulate average human ears. Who is average? No one. Does it make a difference? Yes. It’s like trying to determine how a loudspeaker will perform in one room by measuring it in a different one.

Now, speaker designers do that all the time; they measure loudspeakers in anechoic chambers, where no one in their right mind listens to music. It is a useful exercise but it does not tell the whole story.

Measuring a headphone with a coupler has similar limitations. Just as the anechoic chamber will not tell you much about room effects, the coupler will not tell you much about the variable effects of real human ears interacting with headphones.

Another problem: there is not complete agreement as to what equalization curve constitutes “flat” response when a headphone is measured on a coupler or dummy. One choice is free-field (sound arriving with no reflections), another is diffuse-field (sound arriving with many random reflections).

A strong argument for diffuse-field equalization is that it better matches real-world listening conditions. Several “diffuse-field equalized” headphones have been introduced over the past decade, with models available from AKG, beyerdynamic, and Sennheiser.

They do not all sound alike. Apparently there is no consistent standard for implementing diffuse-field equalization in headphone designs. While my own attempts to locate such a standard have produced no results, that does not mean it does not exist. If anyone out there does know about, say, an ISO standard for diffuse-field equalization of headphones, feel free to email Magazine about it: [email protected]. They’ll make sure your letter gets to me.

I do not have a testing laboratory, but I still need to evaluate headphones. So I use my ears. I listen to test signals and to music. First, the test signals. I listen to two types of signals: warble tones and pink noise.

The warble tones are sine waves that continually vary in frequency over a range of about 1/3rd octave. This prevents resonances from building up at any one frequency in the test environment (usually listening rooms, but it works for ears covered by headphones too). I use the warble tones to get some idea of the bass extension of the phones under test. At some point it becomes necessary to dramatically boost the signal to hear anything at all, and this is usually a good indication of the useful limit of bass response.

Pink noise is good for assessing overall tonal balance and showing up colorations—midrange humps, upper bass dips, or whatever. These show up as tonal changes in the pink noise.

The real test, though, is music. It is important to pick music recordings that have the right characteristics. Most commercial recordings, especially those of pop music, are disqualified from this test because we do not know what was done to them during recording and post-production.

We can listen to two different monitors with a given recording and say, for example, that one sounds brighter than the other. But which one is the more accurate monitor? What does an AKG C12 tube microphone, nine inches on axis from a particular singer, put through a compressor, a parametric eq, and a Studer analog multitrack tape machine, really sound like? You tell me.

There are a couple of ways around this situation. One is to use recordings that you make yourself with simple techniques, no processing, and microphones considered to be accurate. I do this myself using the Crown SASS stereo microphone. I do not think the SASS is a perfect microphone, but its deviations from accuracy occur mostly at the frequency extremes. It also helps that it is a quasi-binaural array. So if I listen to a recording made with the SASS through particular headphones and it sounds more like I’m actually there, I figure I’m on the right track.

A second solution is to seek out commercial recordings made with simple techniques, relatively accurate microphones, and no processing. These do exist. Next month I’ll give you a short list of some of my favorites, but until then, one hint: almost any of Jack Renner’s recordings for Telarc would qualify.

Listen to such a recording on, say, two different headphones. If with one pair you hear midrange colorations or boomy bass while the other pair sounds open and well balanced, it is likely that the better sounding headphones really are better.

Next time, we’ll wrap up this article with a list of some CDs I personally find useful for testing headphones. See you then.

Filed Under: Audio Production, Studio & Gear

Recording Magazine’s Acoustics Series – Headphones vs. Monitors – Part 3

June 15, 2012 by Dan Friedman

Recording Magazinesends out a newsletter to its subscribers every few weeks. The newsletter is (coincidentally) titled “Sound Advice” and this month it features a new series on headphones and monitors. I asked permission to reprint this newsletter (and will ask to reprint the others in the series as well) so that those of you with home studios can also benefit from the information. I want to personally thank Brent Heintz, VP/Associate Publisher for granting permission, allowing me to share this great information with you.

Please visit Recording Magazine‘s website and their Facebook Page.

Voiceover usually deals with a singular signal (your voice) and therefore it is typically mono. However, the importance of space and spatial recognition cannot be overstated. By their very nature, how you hear headphones and monitors greatly effects how you hear yourself and your ability to interpret what you hear.

So… please enjoy this installment from Recording Magazine’s Sound Advice on Acoustics.

Welcome back to Sound Advice on Acoustics! We’ve been discussing how to use headphones as critical listening monitors, but author Robert Auld warned us way back at the start that his answer to “Can we do it?” is “Yes, but.” In this month’s installment, it’s time to look at a really big ‘but’, if you’ll excuse the expression…

***

I said that my ‘yes’ to using headphones as critical monitors was qualified. Jerry Bruck explains one small but important problem that can happen when editing stereo program material:

“I love using headphones for editing because of the precision. If there’s some vestige of something you don’t want in a splice that’s, say, coming in or going out, the headphones will nail it in a way that loudspeakers never do.

“But—and this is a big but—a real danger exists, because I have many times had the experience, as others have had, of making a splice in music, and on headphones it is totally inaudible. You sit there congratulating yourself on what a wonderful splice you have just made, and then take the headphones off and turn up the speakers, and suddenly it’s glaring. It’s there, and you can hear it, and you go, ‘How can that be? Why can I hear it on speakers and not on headphones?’

“I don’t really have an explanation, but I will venture one: that it has to do with the phase relationships between the channels. Again, it’s the interaural mixture that occurs with speakers and doesn’t occur with headphones. Once that happens the two channels have phase relationships that are a giveaway that something has happened here that could never happen in real life.”

“So I would more than caution anyone, I would actually warn anyone who attempts editing in headphones: check your work on speakers. It doesn’t happen every time; it happens like one time out of twenty… but that one time will really amaze you when it occurs, and you’ll have to go back and redo it. Otherwise everyone is going to hear it.”

A good case can be made for always using both headphones and loudspeakers to monitor our work. The two different monitoring methods each tell us different, useful things—stuff that we really need to know. (There is also the issue of the increasing use of headphones by our listeners with all those millions of portable music players out there.)

Once we decide to work this way we can reap some real advantages from it. For example, if I have really good headphones I have less need for big, expensive loudspeakers. The things I need speakers for—checking the stereo image, the direct to reflected sound balance, etc.—can be reproduced just fine by smaller, less expensive loudspeakers (provided their basic sound quality is adequate). Other things—fine balances between instruments in the mix, little details of performance, tonal colorations, etc.—are better checked on top quality headphones.

Jerry Bruck has taken this idea to its logical conclusion for some of his location monitoring. On some of his smaller scale jobs, where he doesn’t want to lug around a whole van-full of equipment, he brings along the Cambridge SoundWorks Model Twelve speaker system.

You’ve probably seen the ads for it: “stereo in a suitcase.” Two small satellite speakers and a small 3-channel amp fit into a medium sized carrying case that also has a built-in woofer. Unpack the amp and the satellites and the case becomes the subwoofer of a powered 3-piece system. According to Jerry, the sound quality of the Model Twelve is quite good—certainly accurate enough to tell him what he needs to know. Then for the fine details, on go the headphones.

[Editor’s note: at the time of this writing, the Cambridge Soundworks system was, if not unique, unusual and worthy of mention in the industry. Nowadays there are a lot of fairly portable 2.1 speaker systems with tiny satellites and a reasonably portable subwoofer that might serve as alternatives to headphones, or even stereo coaxial systems with optional or no subwoofer that can do the job. Recently reviewed speakers of this type include the Equator Audio D5, reviewed December 2011, and the Pelonis M42, reviewed April 2012.]

I’ll leave you with this thought before we consider how to evaluate different headphones:

“It is an axiom of any recording technique that the final result is only as good as the monitoring system used when making the recording. The more accurately the recording engineer can hear throughout the process, the better the final result will be.” —Streicher and Everest

See you next month as we go into the home stretch with testing criteria and suggested listening material!

Part 1

Part 2

Filed Under: Audio Production, Studio & Gear

Recording Magazine’s Acoustics Series – Headphones vs. Monitors – Part 2

May 31, 2012 by Dan Friedman

Recording Magazine sends out a newsletter to its subscribers every few weeks. The newsletter is (coincidentally) titled “Sound Advice” and this month it features a new series on headphones and monitors. I asked permission to reprint this newsletter (and will ask to reprint the others in the series as well) so that those of you with home studios can also benefit from the information. I want to personally thank Brent Heintz, VP/Associate Publisher for granting permission, allowing me to share this great information with you.

Please visit Recording Magazine‘s website and their Facebook Page.

Voiceover usually deals with a singular signal (your voice) and therefore it is typically mono. However, the importance of space and spatial recognition cannot be overstated. By their very nature, how you hear headphones and monitors greatly effects how you hear yourself and your ability to interpret what you hear.

So… please enjoy this installment from Recording Magazine’s Sound Advice on Acoustics.

Welcome back to Sound Advice on Acoustics! We’ve been discussing the question of whether headphones can serve as adequate replacements for studio monitors, and at the end of our last installment, author Robert Auld said the answer to that question is “Yes, but.” It’s time to find out what he means, starting with the “Yes” part…

***

There are many situations where headphones have the potential to offer a higher quality of sound than loudspeakers:

~ They are not dependent on room acoustics, which can vary tremendously. As a sound reference that is consistent from venue to venue, headphones are a uniquely practical solution.

~ Most practical high-quality loudspeakers use more than one driver for each channel and need a crossover network of some sort. The potential for sonic problems with this arrangement has always been a challenge for speaker designers. Headphones can bypass such problems entirely by using a single driver for each channel.

~ There is no agreement as to the ideal polar radiation pattern for a loudspeaker. A variety of approaches are found in both consumer and professional settings, and they all interact with the listening room in different ways. With headphones this is not even a consideration, let alone a problem.

~ The very characteristic that makes the most difference in the way headphones sound—the lack of interaural crosstalk—makes them revealing of details in a recording to a degree that no conventional loudspeaker setup can match. This is one reason why many classical music engineers use them: if you need to catch things like that smudged entrance in the second violins or a fluffed note by the bassoonist, headphones will tell you about it much quicker than loudspeakers will.

~This same precision in rendering detail makes headphones superior for editing stereo program material. They reveal what is really going on at the splice point much more readily than loudspeakers—most of the time. (I’ll let Jerry Bruck tell you about the exceptions in a future installment of this newsletter.)

There are many practical advantages to using headphones as well:

~ They are lightweight and portable.

~ Dynamic-element phones have no need for large, powerful, expensive amplifiers. Suitable headphone amps are already built into a lot of recording equipment, and separate headphone amps are usually small and cheap compared to speaker amplifiers.

~ Closed-back headphones provide some isolation from your surroundings, making it possible to monitor where it would otherwise be difficult or impossible.

~ Some headphones are capable of deep bass response normally found only in very large full-range loudspeakers or in subwoofers. If you record pipe organs for a living—or, which is a lot more likely in this day and age, you record dance music or other bass-heavy musical genres like hip hop—you may find this useful.

~ Did I mention that they are lightweight and portable?

Even the more expensive top quality headphones offer more “bang for the buck” than loudspeakers. For example, the Sennheiser HD 580 has a street price of about $250. This gets you dynamic element headphones that are considered to be near-equivalent to the most esoteric electrostatic models. Loudspeakers with equivalent sonic performance could easily cost five times as much, or more.

But if it was really that easy, all the time, for everyone, there wouldn’t be loudspeakers in professional studios any more, would there? Tune in next time, when I reveal a subtle, annoying, even fatal fly in the ointment that more than adequately explains why even the smallest budget studio must have speakers as well as headphones. See you then.

Part 1

Filed Under: Audio Production, Studio & Gear

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