Recording Magazine’s Room Acoustics Series Part 8

Recording Magazine sends out a newsletter to its subscribers every few weeks. The newsletter is (coincidentally) titled “Sound Advice” and this month it features the eighth in a series about room acoustics. Room acoustics is one of the biggest concerns for Recording Magazine readers. I know that this is also a big issue for those of you in the voiceover world. I asked permission to reprint this newsletter (and will ask to reprint the others in the series as well) so that those of you with home studios can also benefit from the information. I want to personally thank Brent Heintz, VP/Associate Publisher for granting permission, allowing me to share this great information with you.

Please visit Recording Magazine‘s website and their Facebook Page.

Catch up on the series: Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7.

Here is the eighth newsletter in the series on Room Acoustics:

Welcome to Sound Advice on Acoustics! Last time we discussed how reflections from walls and ceiling and floor at the front of the room could be spotted and damped; now it’s time to look at the rest of the room, and one critical piece of studio furniture…The potential problem in having a live rear end of a control room is that too much reflected energy may be directed straight back at the mix position. To avoid this, various techniques have been used to diffuse, or spread out, this reflected sound. One of the simplest and most traditional is the use of a curved rear wall (see Figure 8A).

FIG: 8A
This is a convex surface, which (once again, in accordance with the “angle of incidence” rule) redirects reflections, distributing them throughout the room, instead of letting them beam straight back to the listening position. Even a slight curve will have a useful effect here. This curved surface is called a polycylindrical diffusor, and if there is a cavity behind it, it can also help with low frequency absorption.The thing to avoid most is any concave rear surface, which would focus reflected sound at a particular spot in the room (see Figure 8B), exactly the opposite of the desired result (that may be great for parabolic mics, but not for the back of a studio!).
FIG: 8B

Another approach is to create an irregular surface on the rear walls, to send reflections in many different directions, effectively diffusing the ambient sound field. A wall covering consisting of various sized blocks or grooves can be employed to accomplish this; even a bookcase filled with different-sized books can be pressed into service in a pinch. However, the best results will be achieved when this kind of surface treatment is not just random, but specifically designed to diffuse sound most effectively at a wide range of frequencies.

More recent computer-assisted designs of this type are able to not only distribute reflections around the room, but also deliver an optimum balance and distribution of all the diffused reflected frequencies. There are many types of these diffusors available. One good example of this approach is a quadratic residue diffusor. This is a panel made up of what appears to be a series of blocks or grooves. They’re not just randomly arranged to simply spread out reflections—their arrangement and depths are determined mathematically by a quadratic residue sequence (there’s a mouthful!), to provide the greatest degree of diffusion and the most even distribution of reflected sound.

Fortunately, for those who tend to cringe at anything more than long division, diffusors of this type are available commercially. Though not cheap, they are very effective and recommended if the budget allows.

Room boundaries are not the only surfaces that can generate reflections. How about that great big console right in front of you? Reflections off the console or work surface and other studio gear like racks can also contribute to a loss of clarity.

Console reflections in particular can be problematic, since they originate right in front of the listening position and therefore can be quite strong. If the speakers are wall- or soffit- mounted, an absorbent “hood” can sometimes be placed behind and over the meter bridge to prevent sound waves from hitting the console surface. Reflections from console-top monitors are more difficult to eliminate, but at least choosing monitors with narrow, controlled vertical dispersion and angling them carefully will beam less high-frequency sound down to be reflected off the console surface.

Keep other gear out of the direct path of sound from the speakers—use lower racks, or position tall racks to the rear of the mix position. The sharp edges of most racks diffract sound (diffraction is a change in direction of a sound wave caused by an obstacle)—rounding off such sharp edges helps diffuse such reflections. After the room is initially set up and tuned, checking the acoustics as additional pieces of gear are installed can help to identify and prevent new problems from being introduced.

Another approach to minimizing the problematic effects of strong early reflections is to set up the mix position no more than 3 feet or so from the speakers, placing the listener in the speakers’ “near-field.” Theoretically, in this zone, the direct sound from the speakers should be predominant over reflections from other surfaces, providing a more neutral response even in a room with less than optimal acoustics.

This approach is called Near-Field Monitoring™, a concept that was trademarked by industry veteran Ed Long. It is usually implemented via the use of console-top monitors. This does work fairly well, the sound in this near-field area is often somewhat smoother than sound from the same speakers in the far-field (at greater listening distances) of the same room.

This type of setup is often recommended for studios where, for one reason or another, room treatments are not able to completely control reflection issues (which includes most small studios). However, near-field monitoring is not a panacea for acoustic problems—standing wave effects will still be present, and as noted above, the possibility of close strong reflections from the console itself can still potentially compromise monitoring accuracy.

Next time we’ll wrap up our introductory discussion with a look at live rooms for tracking and a list of references you can look at. See you then!

Recording Magazine’s Room Acoustics Series Part 7

Recording Magazine sends out a newsletter to its subscribers every few weeks. The newsletter is (coincidentally) titled “Sound Advice” and this month it features the seventh in a series about room acoustics. Room acoustics is one of the biggest concerns for Recording Magazine readers. I know that this is also a big issue for those of you in the voiceover world. I asked permission to reprint this newsletter (and will ask to reprint the others in the series as well) so that those of you with home studios can also benefit from the information. I want to personally thank Brent Heintz, VP/Associate Publisher for granting permission, allowing me to share this great information with you.

Please visit Recording Magazine‘s website and Facebook Page.

Catch up or skip ahead: Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 8.

Here is the seventh newsletter in the series on Room Acoustics:

Welcome to Sound Advice on Acoustics! Last time, we talked about how the timing and placement of sound waves reflected off surfaces in a room can play with our perception of how loud they are, what their tonal quality is, and where they’re coming from. Now that we have a grasp of the problem, it’s time to get it under control so our control room can provide an honest representation of what is coming from our loudspeakers.

One obvious and successful approach is to deaden reflective surfaces by placing absorptive material on them, eliminating problematic reflections. Since we’re concerned with mid and high frequencies here, with relatively short wavelengths, the familiar foam sheets and fiberglass-filled acoustic panels that we often see in studios are readily available and very effective. These can be hung or affixed to walls and ceiling to damp reflective surfaces. As noted earlier, a completely absorptive room would sound unnatural and be unsuitable for any musical application, so the solution is to apply only as much damping as needed to eliminate the most problematic reflections, while allowing enough reflections to remain to give the room an appropriate sense of “liveness.”

Again, the most problematic reflections are the earliest and strongest, coming from reflective surfaces closest to the source. In a control room, if the source is the speakers, this would be the walls and ceiling in the front and front-sides of the room. Reflections from the rear, having traveled a greater distance, would be weaker and, since they arrive much later than the direct sound, will not cause excessive coloration. As a result, they could be allowed to contribute to the necessary ambience in the room. If these rear reflections were further diffused for a more even distribution throughout the room, as described above, that would achieve the best balance while preserving the neutrality at the primary monitoring position (the “sweet spot”).

This approach is often described as LEDE™ (live-end/dead-end), a term and concept introduced by industry veteran Chip Davis (the trademark is held by Synergetic Audio Concepts, Inc.—www.synaudcon.com). Early applications of this technique completely deadened the front of the room (front wall, side walls, ceiling, except of course the control room window), as far back as the mix position. The back of the room was left live and diffused.

Damping the earliest reflections this way increases the initial time-delay gap, the time between the direct sound and the first of the early reflections which determine the acoustic character of the room. Increasing this gap in the control room allows for early reflections in recordings to be heard more clearly, without the control room imposing its own acoustic signature on everything played in it.

The approach works well, providing a lot of clarity at the monitoring position, but can sometimes result in good but slightly dry-sounding spaces. Some modern approaches tend to use a bit less absorption in the front of the room, damping some reflections and redirecting others away from the sweet spot toward the back of the room, where they can be diffused. If done well, this can provide a somewhat more “live” environment while still maintaining the essential clarity.

In a low-budget situation you can target the most problematic early reflections and damp them down even without benefit of the computer programs the pros use for this. You’ll improve clarity without excessive cost or analysis. This can be done by using the “mirror trick” we mentioned last time; here’s how it works.

One person sits in the mix position, while another takes a mirror and moves it around a side wall until the person sitting in the sweet spot can see the speaker on that side of the room reflected in the mirror. This shows the path of a sound originating at the speaker, and reflecting from that spot directly to the listening position, based on the “angle of incidence” rule we learned last time. Remember, light reflects just as sound does, so if you can see the speaker in the mirror on the wall, sound from the speaker will bounce off that spot on the wall and hit your ears!

Applying appropriate damping to that spot on the wall will eliminate (or at least reduce) an early, strong, and most likely problematic reflection. You do the same for such reflective locations at both side walls, ceiling, and even the floor. This isolates the most direct and strongest reflections, and damping them can make a noticeable improvement in clarity at the monitoring position, without overly deadening the room.

Flutter echo is another related problem that arises from reflected sound, especially from lateral reflections: A sound wave hits a parallel wall straight on, and (again, in accordance with the “angle of incidence” rule) reflects straight off and over to the other wall, setting up a repetitive back and forth reflection pattern that can result in an audible metallic “ringing.” As with room modes, splaying the walls to avoid parallelism can prevent this, but so will effective damping, as per above, and damping is certainly easier to implement than wall splaying.

Next time, we’ll consider what’s going on at the back of the room, and consider the problem of reflections off your mixing console. We’ll also discuss what using closely-aimed monitors buys you (and doesn’t). See you then!