Posts Tagged ‘voiceover’

Recording Magazine’s Room Acoustics Series – Part 5

Wednesday, September 28th, 2011

Recording Magazine sends out a newsletter to its subscribers every few weeks. The newsletter is (coincidentally) titled “Sound Advice” and this month it features the fifth in a series about room acoustics. Room acoustics is one of the biggest concerns for Recording Magazine readers. I know that this is also a big issue for those of you in the voiceover world. I asked permission to reprint this newsletter (and will ask to reprint the others in the series as well) so that those of you with home studios can also benefit from the information. I want to personally thank Brent Heintz, VP/Associate Publisher for granting permission, allowing me to share this great information with you.

Please visit Recording Magazine‘s website:

http://www.recordingmag.com

and their Facebook Page

http://www.facebook.com/pages/RecordingMag/174861759224348

 

Here is the fifth newsletter in the series on Room Acoustics:

Welcome to Sound Advice on Acoustics! For the past several months we’ve been dealing with the basics of controlling bass buildup in rooms, using ratios of room dimensions and active bass trapping and other room treatments. Bass is by far the hardest problem to deal with in tuning a room, and with it under control, we can now turn our attention to the mids and highs. Read on…!So far we’ve considered the effects of low-frequency waves in the room. There are other issues, related to the propagation of mid and high frequencies. When a mid- or high-frequency sound wave moves through a room, it eventually hits one of the various boundary surfaces (walls, ceiling, floor). When this occurs, the sound wave is either absorbed, transmitted, or reflected.

Absorption means that some or most of the wave’s energy is converted into heat. Transmission means that the wave has some of its energy passed—through the wall, for example. Reflection means that most of the wave’s energy is directed back into the room.

This will happen repeatedly as the sound wave hits various surfaces until all its energy is eventually dissipated.

A room where all the surfaces are completely absorptive sounds dead and unnatural, and is unsuitable for music-making or listening. Such a room, called an anechoic chamber, would be used for testing purposes, as in the manufacture of loudspeakers for example, to isolate the sound quality of the speaker under test from the room effects. An overly reflective room is also not ideal—too many reflections tumbling around the room obscure the clarity of music or speech (see below).

An ideal room strikes the right balance between the original sound from the source (i.e. instrument or loudspeaker) and the amount of reflected sound present. Furthermore, it is desirable for the reflected sound to be distributed as evenly as possible throughout the room, providing a comfortable and pleasant sense of ambience (liveness). This even distribution of reflected sound energy is called , and is generally desirable, as we’ll see. But along the road to this ideal room, there are many pitfalls that we’ll now examine.

Reflection of sound waves is the behavior we’ll be most concerned with in the next few paragraphs. Just as happens with lower frequencies, when mid- and high-frequency waves reflect back into a room, the positive and negative peaks of the direct (original) sound waves and those of the reflections will cancel and reinforce. This happens because the reflections are delayed in time relative to the direct sound, causing their positive and negative peaks to be offset from those of the direct sound, which results in the interference (see Figure 5 for an illustration of this).

FIG:5A AND FIG:5B
In describing this, if we express the duration of a single cycle of a wave in measurements of phase, the delayed reflections as shown in Figure 5 can be said to be “out of phase” with the original sound. This phase-induced delay, or phase shift, is inevitable in any normal reflective environment.The short wavelengths of mid and high frequencies means that these cancellations and reinforcements occur more frequently all throughout the room rather than being clearly localized to specific broad areas as with standing waves. In a typical room, many complex interferences like this at higher frequencies result in changes in the frequency balance of sound in that room, as illustrated on a frequency response graph in Figure 6. This is called a comb filter response.
FIG:6

While this resulting frequency response may look very ragged, in actuality our hearing systems tend to average out and largely gloss over these subtle, myriad cancellations and reinforcements, and instead may perceive this as a not unpleasant coloration of the sound in a casual listening environment.

However, a recording studio is not a casual listening environment. For example, we depend on what we hear in the control room to make important decisions about the way the sounds in a recording blend and balance. We need to hear exactly what’s in the recording, not a “pleasantly colored” reproduction. Consequently, we need to exert some degree of control over any such effects that impact the neutrality of the monitoring environment.

With all this knowledge under our hats, it is time to look at another fundamental (excuse the pun) aspect of acoustics: how we hear. Next time: a crash course in how our ears and brains interpret sound. See you then!

 

Part 4

Part 3

Part 2

Part 1

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My Second First Faffcon

Tuesday, September 27th, 2011

By Dan Friedman

On Saturday night while most Faffers were out to dinner, Amy Snively, Pam Tierney and I sat in the mezzanine of the Crowne Plaza Hotel Harrisburg and talked. Among many other discussions, we talked about our favorite parts of the event and past events. I mentioned at one point that I thought everyone’s first Faffcon would be their favorite.
Let’s face it, if you’ve been to Faffcon, you already know you will be coming to a second and probably more after that. The only Faffcon I’ve missed (and therefore hope I will ever miss) is the very first in Portland, OR. It is the one Faffcon that set the stage for all others and I’m sure it will never be duplicated. However, just 24 hours after my conversation with Pam and Amy, I had an amazing experience that I will never forget.

Pam actually had offered to “hire” me to help her with her studio. We were going to go through her entire signal chain from “soup to nuts” (Pam… FOCUS!) ;-) . But, as far as I was concerned, this was a great opportunity to continue faffing, so we invited others to join us in the mezzanine. About 20 of us spent over three and a half hours talking studio stuff. It was an incredible thrill for me to share my knowledge, and also learn from everyone who participated, in a truly unexpected Faffcon session. I was told later that this impromptu session captured the essence of the very first Faffcon exactly. How cool is that!

Like any “first,” everyone’s first Faffcon will probably always be their most memorable. However, and this is the true beauty of Faffcon, each session and event is filled with “firsts”, opening up the possibility to new opportunity, new connections and handfuls of “golden nuggets” each and every time. It is truly an inspirational event. I hope that everyone in voiceover gets the opportunity to experience these “firsts” for themselves.

And now some very special shout outs:

David Goldberg – I really appreciated the opportunity to work with you and to get to know you better this time around. I know we can make things happen and I’m excited about the possibilities.

Colleen ColinVoicebank and Voice Registry provide such a vital service to our community, I’m thrilled to be a new member. Thank you for all you contribute to Faffcon and our industry.

Pam Tierney – Your adventurous spirit and sense of humor is infectious. Thank you for all that you do for Faffcon and for your friendship.

Paul Strikwerda – Your session on blogging was fantastic. I was inspired to write an entire blog based on just one thing you said (this will be forthcoming). I know that my blog will benefit greatly from your advice.

Peter O’Connell
– Your improv sessions provided me with some of the best laughs I’ve had in years. They also got me out of my comfort zone and offered an experience that I will never forget.

Melissa Exelberth – Where would I be without you Melissa? Probably under a table at the Firehouse. Thank you for being such a good friend and pouring me into the rickshaw on Friday night and getting me where I needed to be. I’m not ashamed to admit how much fun that night was!

Corey Snow – It was a pleasure to meet you. I know we will be talking more and working  on some things in the future.

Philip Banks – Thank you for just being there. It is incredible that you traveled half a world away to share your knowledge and experience with us. While that alone would have been enough, your support for my efforts and words of encouragement were greatly appreciated. Thank you!

Cris Dukehart – I think you may have been instrumental in opening a new door for me. Thank you for that. I really look forward to getting to spend more time with you in the future.

Liz de Nesnera  – I am so thankful for your friendship, support, kind words and everything else… and yes… your demo deliveries ROCK!

Cindy Neill – It was a pleasure to meet you face to face. You are always a blast to work with and I’m happy to help you (directly or indirectly) any time you need it.

Tom Dheere, Trish Basanyi and Lauren McCullough – I loved hanging out with all of you on Friday and at various times throughout the weekend. You are all ROCK STARS!

Special thanks to my ProComm family:

Amy Snively
Amy Taylor
Cindy Neill
Mike Harrison
Rowell Gorman
Zak Miller
Bob Souer
Philip Banks
Melissa Exelberth

I love you all!

Bob Souer – Your generosity, expertise, and knowledge is simply unmatched. Thank you so much for all of your kind words, support, information and help with my personal journey as well as everything you do to help make this event happen.

 

and… our QUEEN BEE…

Amy Snively – Words really cannot express the level of appreciation we all have for what you do and for how you have enriched all of our lives by bringing us Faffcon. Thank you for allowing me to be a part of the Faffcon crew. It is an honor and a pleasure. You literally work to the point of exhaustion and WE LOVE YOU and THANK YOU for everything!!

I would also like to thank everyone who has ever purchased a copy of:

SOUND ADVICE – Voiceover From An Audio Engineer’s Perspective

Thank you so much for your support and kind words. Let me know if I can ever be of help.

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Voiceover Gear, Quality and Rates… a Correlation?

Saturday, August 13th, 2011

By Dan Friedman

Two of the biggest ongoing issues in the voiceover world are gear and rates. It seems that voice talent (or voice talent wannabes) are always looking for the latest, greatest, smallest and cheapest piece of gear that is good enough to record audio. They also seem to want the ability to do this from just about anywhere. The issue of rates is always a big concern. Job offers for payments that fall considerably short of generally accepted rates frequent the internet. These offers are often discussed as being reprehensible or even laughed at on social media. So, is there a correlation between cheap gear and low rates?

Portability and the ability to respond quickly to client requests are key factors that drive the need for much of this gear. The desire to provide for clients is essential to your VO business and let’s face it, the gear is often pretty cool and some of it sounds quite good. But the environment plays a much bigger role in your overall sound and just because you can record from your car or a hotel room, doesn’t mean you should. Other than your voice and performance, nothing has a greater effect on your sound than the environment you’re in.

Consistency and quality are critical for great sounding productions. These can only be guaranteed when the environment is a professional one, usually a professionally equipped recording studio or home studio. Consistency is especially critical when it comes to revisions. Even musicians, who are the largest consumers of recording gear, know that most of this low-end gear is for laying down ideas and for doing pre-production. When they are ready to make an album, serious musicians will usually go to a professional recording studio.

One of the biggest complaints about the voiceover industry, from those who are in it, is that so many people think that voiceover is easy and anyone can do it. Well, it should come as no surprise that when people brag about recording from their car, on their smart phones and through the multitude of cheap pieces of plastic that are now available at the megastore down the street, outsiders may believe that this is not all that difficult. Newbies don’t always understand performance or quality, but they usually understand the concept of making money from anywhere for very little investment.

On the flip-side, clients who (to their detriment) don’t always care about quality are not going to offer higher rates if they think the job can be done anywhere and/or with nothing more than a USB microphone plugged into a laptop. Clients who know better are usually willing to pay for the quality and service that come with a professional talent, who records in a professional environment, on professional gear. They understand that, just like in their own businesses, to be among the best requires an investment in time and money. Clients can justify higher talent payments more easily when they know that the audio will be professionally recorded and will be consistent from one session to the next.

Having higher-quality equipment and a proper recording space helps you to justify demanding a higher price for your work. Good clients understand that your investment in training and gear has value and the results will speak for themselves.

If you are a voiceover talent, who loves and respects this industry, you will hopefully continue to work towards providing the highest quality audio possible and consistency from one session to the next. This doesn’t mean that you should not provide for your clients in emergency situations… you should. It also does not mean that you must have the most expensive pieces of gear. It simply means that you will continue to seek out the best equipment for you and your situation until you reach the point that any change would not provide a significant improvement.  Do not stop at “good enough”.

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Why?

Wednesday, April 20th, 2011

By Dan Friedman

Why am I writing this blog post? Because I want to remind you to take the time to stop and consciously ask yourself, “why?”.  “Why?” is a question that we often forget to ask ourselves as we go about our day or do our jobs. Typically, we either know the answer (or think we do) based on past experience or we simply do what we always do out of habit. We also have a tendency to do things because someone told us to, but without asking ourselves why doing what they said is the right thing to do. Taking the time to ask and answer this simple question can be very enlightening. It can also help you make better decisions about gear, deliveries, production and maybe even your life… but today, we’ll just focus on your career.

If your shopping for new gear ask yourself:

Why do I need new gear?
Why am I considering this microphone?
Why do I like this mic preamp?

If your in the booth reading a script ask yourself:

Why am I using this emphasis or these inflections?
Why is this the direction that has been given?
Why is this the right delivery?

If you are doing editing and production ask yourself:

Why am I using several compressors, 2 EQs and a limiter on this channel?
Why does this take sound better than that other one?
Why will this music bed work better than another one?

If you are directing, writing or preparing for a voiceover session ask yourself:

Why is this the right voice for my production?
Why don’t I try reading this out loud and use a stopwatch to see if it fits in time?
Why is this talent taking 42 takes to read my :05 tag?

Sometimes the answer is obvious and you can answer the question of “why?” easily. Sometimes it leads to more questions. Either way, taking the time to consciously ask often produces more definitive answers and ultimately greater awareness. While we rarely stop and take the time to ask ourselves this most basic question, doing so can often change the way we look at what we do and how we do it. It keeps us thinking, growing and improving. Why would anyone question that?

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Room Acoustics Series… Thanks Recording Magazine

Tuesday, April 19th, 2011

Recording Magazine sends out a newsletter to its subscribers every few weeks. The newsletter is (coincidentally) titled “Sound Advice” and this month it features the first in a series about room acoustics. As you will read, room acoustics is one of the biggest concerns for Recording Magazine readers. I know that this is also a big issue for those of you in the voiceover world. So, I asked permission to reprint this newsletter (and will ask to reprint the others in the series as well) so that those of you with home studios can also benefit from the information. I want to personally thank Brent Heintz, VP/Associate Publisher for granting permission, allowing me to share this great information with you.

Please visit Recording Magazine‘s website:

http://www.recordingmag.com

and their Facebook Page

http://www.facebook.com/pages/RecordingMag/174861759224348

 

Here is the newsletter:

 

Welcome to Sound Advice on Acoustics! In a recent survey of our readership, the number one answer to the question, “What do you feel most limits the quality of your home recordings?” was “Room acoustics.” There’s a lot to learn about the subject of acoustics, and the more you know, the more tricks you can master to get your room sounding its best.

New York-based producer/engineer Joe Albano brings us the first installment of a multipart primer on acoustics to get this newsletter started, and over the coming months we’ll bring you all kinds of useful information on acoustics! Here we go…

***

We’ll start our look at acoustics by briefly reviewing the basics of how sound works.

Sound is created by vibrating objects like guitar strings, drum heads, vocal cords, or loudspeakers; it travels through the air in waves. The waves are alternating areas of higher and lower air pressure; everything we do to control the sound of a room boils down to managing what happens to those waves as they move around the room.

When we talk about a sound wave or audio signal, it has some properties that we’ll need to understand.

1. There’s its amplitude (what we perceive as “loudness”). This is measured indecibels or dB. The decibel is a relative measure of loudness, and needs a reference point to have an absolute value (we talk about 0 dB Full Scale in digital audio all the time, for example). In acoustics, we’re usually talking about dB SPL or Sound Pressure Level, from the threshold of human hearing at 0 dB SPL all the way up to very loud sounds above 100 dB SPL.

2. There’s its frequency, or how many times per second the wave compresses air; it’s measured in wave cycles per second, or Hertz (Hz). We say that the A above middle C has a frequency of 440 Hz.

3. There’s its waveshape. All sound waves are made up of a combination of basic simple waves called sine waves. There’s the lowest frequency wave, thefundamental, and then a mix of higher-frequency information blended into it calledovertones. Every sound has a different blend of overtones over time; that’s what makes a flute playing a C sound different than a horn or guitar playing the same note.

Some overtones are multiples of the fundamental—if the fundamental is at 55 Hz, there may be overtones at 110, 220, 440, etc.. These overtones are called harmonics. Other overtones are inharmonic, without this clear relationship to the fundamental. We hear them as clangorous or noisy, like the attack of a ringing bell or the chiff of breath on a flute.

4. There’s its wavelength… how long a distance you can measure between the start of one wave and the start of the next. This is a really important property, because how a sound wave “fits” into a room has a direct bearing on how loud or controllable it is!

We can calculate the wavelength of any wave if we know its frequency and its speed; this applies to light waves, sound waves, any kind of wave. The formula is simple:

Speed = Frequency times Wavelength, so Wavelength is Speed divided by Frequency.

Now, we know the speed of sound in air at sea level; it’s 1130 feet per second (fps). So a sound wave’s wavelength in feet equals 1130 fps divided by the frequency in Hz.

Here’s a couple of examples: A low E on a guitar has a fundamental frequency of 82 Hz; its wavelength is 1130 / 82 = 13.8 feet. That’s a pretty long wave. Compare that with the highest C on a piano. Its fundamental frequency is 4000 Hz, so its wavelength is 1130 / 4000 = 0.28 feet, or a bit over 3 inches: a much shorter wave.

So, as you can imagine, when we play back music on loudspeakers or have a set of instruments playing in a room, there are all kinds of waves bouncing around at all kinds of wavelengths. When two of them happen to line up so that a high pressure area of one is at the same place as another high pressure area, the overall pressure will be still higher, i.e., the wave will be louder. And when two of them line up so that a high pressure area of one is at the same place as a low pressure area of another, they’ll partly cancel out and the wave will be softer.

In other words: in any given room where there’s sound, certain frequencies will be louder than you think they’d normally be, and certain frequencies will be softer. The room won’t be accurate in representing the actual sound being played, and if you track and mix in such a room then play your music back elsewhere, it won’t sound the way you think it should. Presto: you now know why acoustics and sound control in rooms is so important!

Next time, we’ll start to look at how these properties of sound combine to create real-world acoustic problems. See you then!

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Change Is Good

Wednesday, April 13th, 2011

Since returning from Italy a couple of weeks ago, I’ve been dealing with a trademark issue regarding the name of my website. While I won’t express my thoughts about the need for this change or even get into the specifics, I will say that it is great to know that my book SOUND ADVICE – Voiceover From An Audio Engineer’s Perspective, my blog and my presence in the VO world are getting noticed. I greatly appreciate the kind and supportive messages I’ve received in response to the book and also my blog articles, both on my site and on the ProComm Voices website.

I want to take this opportunity to thank attorney and voice actor Rob Sciglimpaglia for his  help with the trademark issue. A couple of days before I left town, Rob “friended” me on Facebook. I didn’t know Rob, but I knew of him. I had read some of his postings on various voiceover related forums and websites. As fate will have it… Rob’s timing could not have been better. When I returned from my trip, waiting for me, was a letter informing me of the trademark issue. I immediately contacted Rob. He was very helpful, friendly and responsive throughout the whole process. It is nice to know that there is an attorney who not only understands the legal issues related to our business, but also actively participates in it as a voice talent.

Change is a certainty in life. Although we don’t always get to choose when a change happens or becomes necessary, it still often leads to bigger and better things. With this in mind, I’m announcing that SoundAdviceVO.com is changing its name to Sound4VO.com and my facebook page, SoundAdvice – Voiceover, will also change to Sound4VO. Please make a note of these changes.

My mission (which remains the same) is to help voice talent everywhere sound their best and to effectively communicate the messages of my clients for whom I provide my voice. I look forward to helping voice actors with their equipment, studios, demos, and deliveries and also to sharing the knowledge I’ve gained from years of experience on both sides of the microphone with our industry. I love my job!

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TONIGHT is the drawing

Monday, April 4th, 2011

Hi everyone!

I’ve been away for a couple of weeks (one of those in Italy), but I’ve returned and am looking forward to getting back to blogging and helping VO talent sound their best.

Tonight I’ll be drawing the name of the winner of a copy of SOUND ADVICE – Voiceover From an Audio Engineer’s Perspective. Today is your last chance to post a photo of your home studio setup to facebook and tag me in the photo. Thanks to everyone who entered. There are some great looking studios out there!

I’d also like to mention that there will likely be some changes coming to both my website and facebook page for the book. I’ll keep you posted.

 

Have a great day!

 

Dan

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Use Your Voice, But Be Careful What You Say

Wednesday, March 16th, 2011

Gilbert Gottfried has tweeted himself out of a VO gig. Tasteless comments he posted on Twitter about the Earthquake and Tsunami in Japan led Aflac to fire him as the voice of the Aflac Duck.

Once again this proves that in our brave new world of social networking, you must carefully consider everything you say and/or post. An online presence is essential for all businesses and that presence must be perceived as positive in order to succeed. There is no doubt that contemplating everything you say or write can be exhausting, but failing to do so can be disastrous. Also it is not just what you say, but when you say it. It is a universal truth that, in comedy, timing is everything. Clearly Gottfried’s statements were tasteless, but their timing even more so.

Gottfried is (arguably) a comedian. Comedians are expected to push the boundaries and we would probably not find many of them funny if they didn’t. However, he is also a celebrity voice talent who is closely associated with the Aflac brand. Anyone in a position such as this should feel some sense of responsibility and concern for their client. They should take into consideration how their client may be perceived when expressing a thought, opinion, or even making a “joke.”

“When it comes to social media, praise publicly… insult privately.” This is a phrase I was recently introduced to by my good friend Mercedes Rose. However, didn’t our Mom’s also say it best when they told us, “If you can’t say anything nice…don’t say anything at all”?

 

ALSO Posted on The PROCOMM VOICES Blog

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Use Your Tool

Saturday, March 12th, 2011

Did that headline grab your attention? Good. But please get your mind out of the gutter. What I’m referring to of course, is your voice and I’m suggesting that you use it in new ways. Let me explain…

Last night I had the pleasure of emceeing our Cub Scout Pack’s Pinewood Derby. For those of you who don’t know… the Pinewood Derby is where Cub Scouts race wooden cars that they’ve built down a long sloped track. The Pinewood Derby is one of the biggest events in cub scouting each year and it is taken very seriously (especially by the Dads). Each car is weighed-in and raced down every available lane in a series of heats to ensure fairness. The results of each heat are captured electronically with a motion detector at the finish line. By the end of the night, winners are announced for each rank as well as the overall pack winner. Most importantly, everyone gets really excited during the event and has fun.

So, how does this relate to voiceover? Simple really. As I mentioned, I emceed the event. I was not expecting to be in this role, so it was a bit of a surprise (like getting a script just as a session is supposed to begin). The Cubmaster had planned on doing it but was not feeling well, so he asked if I would.

This scenario is quite a bit different from being in a quiet room where nobody even sees me when I’m working (engineering or voicing). It got me behind the microphone in front of a large, noisy and yet still somewhat intimate crowd. Having been a live sound engineer and in radio for a number of years, my only stage experience consists of announcing bands to completely impersonal crowds of thousands or to saying “one, two, one, two” to test microphones. So… this was a very different experience for me.

I had no idea what I was going to say to keep the crowd entertained throughout the night (ugh, where’s my script?) but began by welcoming the crowd, announcing the event and just taking it from there. As the night went along, it got easier and more fun. I took on the role of an announcer, just as I would if I were in the booth reading a script. By the end of the night, several people had come up to me to say that I “missed my calling” (which I thought was kind of funny). It was fun to use my voice in a completely different way and in a completely different setting.

Versatility is a key component to success in voiceover. The more styles and deliveries you are able to successfully provide will open doors to greater and more varied opportunities. Putting yourself in different situations, such as going to another studio or on stage will give you more confidence and invaluable experience. If your current specialty is to be an announcer, practice reading as a story-teller or develop a character.

So, get out there! Try new things and use your voice (your tool) in the same way a scout uses a pocket knife… as a multi-tool.

 

- Dan

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Is Creativity in Commercials Making a Comeback?

Friday, March 11th, 2011

For a long time, I’d say the last couple of years at least, it seemed that the vast majority of scripts I was recording, mixing, or voicing were simple voice and music spots. Lately though, I’ve noticed more dialogs as well as scripts with interesting scenarios and an abundance of clever lines. To all of the writers and ad agencies out there who are responsible for this… let me express my gratitude. What a welcome change!

Every single aspect of this great business gets even better when creativity is injected into the process. Recording sessions are more fun as talent get to interact and react in response to one another or their lines. Mixing is more fun with greater opportunities for sound design. Most importantly, the spots are more interesting and attention-getting when on the airwaves. Naturally, the concept must be well executed, but that is for another article. I don’t think I’m out of line by suggesting that nearly everyone prefers to listen to a compelling or clever story rather than be told what to do, or worse, shouted at (just ask my kids).

During the last several weeks I mixed a spot for a bank that placed a character in a silo to demonstrate that people can truly do their banking from anywhere. I voiced a spot that included clever and relatable lines in response to a kid who couldn’t stop asking, “why?” I’ve worked on a hospital spot where a husband took the lead in helping his wife prepare for surgery. These are just a few examples out of many. While I haven’t done any scientific studies (although there probably are some), I’m convinced that people are more likely to turn up or tune in to a commercial if it offers more than just price points and deals. The VW commercial that premiered during this year’s Super Bowl is a perfect example. It is cute, it is compelling and it tells a story (okay, so it does not include voice over… nothing is perfect).

Today’s technology makes sound design easier and faster than ever. Therefore, creativity doesn’t have to cost a lot more. As a VO engineer and producer I love creating a scene with sound. As a voice over talent, I love to communicate the unspoken messages of a script just as much as the spoken ones. I don’t know of any producers or voice talent who would not prefer to fully utilize the skills they’ve developed in their craft. My guess is that, if you are a writer, being creative and clever to effectively communicate a message is equally rewarding. So, to those writers out there who are bringing creativity back… thank you! I encourage you to keep it up and I look forward to helping you and your clients sound great.

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